Thursday, March 31, 2005

location based


Imagine a world where wild humans roam the streets of cities in packs with a constant thirst for blood. Their only mission: to seek out their enemies and exact revenge. Their weapons are small and shiny tazer looking devices - eerily like cellular telephones - that are attached to location sensors that know where they are all the time. They drift around the city looking for other players to attack. Or, perhaps, merely interact with.

Okay, so here's
SCOOT , not quite so bloody, but a first step in location based gaming. Your cell phone knows where you are in a city within a few feet. This is usually used for getting directions or creating city maps that place you inside them, but the technology's real use is to interact constantly with your urban surroundings. Location based games can exploit this, to get gamers out of their own houses and create new situations with real people in real places, enhancing, as SCOOT's creators say, "social and cultural capital."

"SCOOT is a mixed reality experience designed to explore the potentials of a relatively new(ish) form of game design, location-based games (LBGs), that employ the web and mobile devices as tools of play. SCOOT is set in both the physical world and a virtual facsimile of the site situated online. Players are challenged to find and solve clues in BOTH worlds in order to reveal the dynamics of the site and progress in the game. SCOOT also exploits known tropes from treasure hunt and puzzle games in the real world, supported by online navigation and communication." -from the site.
"For a location-based game to be successful, it must alter the players perception of their own space, hence increasing their agency and motivation to be collaborative authors of the experience." great quote.

idea via
we make money not art

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